These Game Management Guidelines are created upon the principles and spirit of the game, to clarify law application and to provide all rugby participants direction, and a foundation for the game to be played. This is published and distributed by USA Rugby.
50:22 Kick from inside own half, bounces into touch inside opponents’ 22m area Kicking team gets the lineout throw Quick throw is possible Cannot be taken back into the 50 and immediately kicked If you take back, must be a tackle/ruck/maul/touched by opponent [Just like a 22-meter mindset, some of us may verbally say “taken… Continue reading Global Law Trials adopted for MidSouth Rugby Ref Society
The technical zone is crucial for player safety, event organization, and spectator enjoyment. It is easy to mark the areas with a rope/divider, cones, pain, and good communication amongst all participants. The following are features of an adequate technical zone: The technical zone is defined as the space in front of the rope/barrier between the 10 m… Continue reading Technical Zones Explained
Context (March 2021) Player welfare drives World Rugby’s decision making for zero tolerance of foul play, especially where head contact occurs. The focus must be on the actions of those involved, not the injury – the need for an HIA does not necessarily mean that there has been illegal head contact. Not all head contacts… Continue reading Decision-making Framework for High Tackles
Much of referee training centers around knowing the laws, knowing where to be to see the game, and being sufficiently fit to transition along the best positions through the game. Early in one’s referee development, communication is limited to “whistle, signal, talk.” It is the all important aspect of signaling and stating why we blew… Continue reading Effective Referee-player Communication